Imperium - Astra Militarum [14330 pts]
M
6"
T
3
SV
5+
W
4
LD
7+
OC
1
Cadian Castellan Bolt Pistol, Chainsword, Close Combat Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Bolt Pistol [Pistol] | |||||||
Bolt Pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close Combat Weapon | |||||||
Melee | 2 | 4+ | 3 | 0 | 1 | ||
KEYWORDS:Cadian Castellan, Imperium, Infantry, Character, Grenades, Cadian, Officer
ABILITIES
RULES: Voice Of Command, Leader
Senior Officer: While this model is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability
Get Back in the Fight: While this model is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
Leader: This model can be attached to the following units:
- Cadian Shock Troops
- Infantry Squad
- Kasrkin
Orders
Officer: This OFFICER can issue 1 Order to REGIMENT units.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
3
LD
7+
OC
1
Cadian Commander
Cadian Commander (Laspistol, Power Fist)
Veteran Guardsman w/ Chainsword (Grenade Launcher, Laspistol, Close Combat Weapon)
Veteran Guardsman w/ Master Vox (Lasgun, Close Combat Weapon, Master Vox)
Veteran Guardsman w/ Medi-pack (Lasgun, Close Combat Weapon, Medi-pack)
Veteran Guardsman w/ Regimental Standard (Lasgun, Laspistol, Close Combat Weapon, Regimental Standard)
6"
3
5+
1
7+
1
Veteran Guardsman
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Grenade Launcher - Frag [Blast] | |||||||
Grenade Launcher - Frag [Blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Grenade Launcher - Krak | |||||||
Grenade Launcher - Krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Lasgun [Rapid Fire 1] | |||||||
24" | 1 | 4+ | 3 | 0 | 1 | ||
Laspistol [Pistol] | |||||||
Laspistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Power Fist | |||||||
Melee | 3 | 4+ | 6 | -2 | 2 | ||
Before selecting targets for this weapon, select one of its profiles to make attacks with. |
KEYWORDS:Imperium, Command Squad, Cadian, Grenades, Infantry, Character, Officer
ABILITIES
RULES: Voice Of Command, Leader
Master Vox: Each time the Officer in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Cadia Stands!: While this unit contains a Cadian Officer, you can ignore any or all modifiers to the characteristics of models in this unit and to any roll or test made for models in this unit (excluding modifiers to saving throws).
Leader: This model can be attached to the following unit:
- Cadian Shock Troops
Orders
Officer: This unit’s Officer can issue 1 Order to a Regiment unit.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
3
LD
6+
OC
1
Commissar Bolt Pistol, Chainsword
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Bolt Pistol [Pistol] | |||||||
Bolt Pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Commissar, Imperium, Infantry, Character, Officer
ABILITIES
RULES: Voice Of Command, Leader
Summary Execution: Once per battle round, at the start of any phase, you can select one friendly Astra Militarum Infantry unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked
Political Overwatch: While another Officer model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.
Leader: This model can be attached to the following units:
- Cadian Shock Troops
- Catachan Jungle Fighters
- Death Korps of Krieg
- Infantry Squad
- Kasrkin
- Tempestus Scions
Orders
Officer: This Officer can issue 1 Order to a Regiment unit. This Officer can only issue the Duty and Honour! and Fix Bayonets! Orders.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
4
LD
7+
OC
1
Death Korps Marshal Bolt Pistol, Power Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Bolt Pistol [Pistol] | |||||||
Bolt Pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power Weapon | |||||||
Power Weapon | Melee | 4 | 4+ | 4 | -2 | 1 | |
KEYWORDS:Infantry, Character, Imperium, Grenades, Officer, Death Korps Marshal
ABILITIES
RULES: Leader
Martial Dedication: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Cult of Sacrifice: Once per battle, you can target this model’s unit with the Insane Bravery Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. This cannot allow you to use the Insane Bravery Stratagem more than twice per phase.
Invulnerable Save 5+: This Model has a 5+ Invulnerable Save
Leader: This model can be attached to the following units:
■ DEATH KORPS OF KRIEG
■ INFANTRY SQUAD
Orders
Officer: This OFFICER can issue 1 Order to REGIMENT units.
FACTION KEYWORDS: Astra Militarum
M
12"
T
4
SV
4+
W
5
LD
7+
OC
1
Death Rider Squadron Commander Laspistol, Death Rider hunting lance, Savage claws
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Laspistol [Pistol] | |||||||
Laspistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Death Rider hunting lance [Lance] | |||||||
Death Rider hunting lance [Lance] | Melee | 3 | 3+ | 4 | -1 | 1 | |
Savage claws [Extra Attacks] | |||||||
Melee | 2 | 4+ | 4 | -1 | 1 | ||
KEYWORDS:Mounted, Character, Imperium, Grenades, Officer
ABILITIES
RULES: Leader
Rapid Reconnaissance: While this model is leading a unit, models in that unit have the Infiltrators ability.
Glorious Charge: Each time this model makes a Charge move, until the end of the turn, its Death Rider hunting lance has the [DEVASTATING WOUNDS] ability.
Invulnerable Save 5+: This Model has a 5+ Invulnerable Save
Leader: This model can be attached to the following units:
■ DEATH RIDER SQUADRON
Orders
Officer: This OFFICER can issue 1 Order to REGIMENT units.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
4+
W
3
LD
6+
OC
1
Ibram Gaunt
Ibram Gaunt (Bolt Pistol, Gaunt's Chainsword)
Tanith Ghost w/ Bragg's autocannon (Bragg's autocannon, Straight Silver Knife)
Tanith Ghost w/ Corbec's Hot-shot Lascarbine (Corbec's Hot-shot Lascarbine, Straight Silver Knife)
Tanith Ghost w/ Larkin's Long-las (Larkin's Long-las, Straight Silver Knife)
Tanith Ghost w/ Mkoll's Straight Silver Knife (Lascarbine, Mkoll's Straight Silver Knife)
Tanith Ghost w/ Rawne's Lascarbine (Rawne's Lascarbine, Straight Silver Knife)
6"
3
5+
2
7+
1
Tanith Ghost
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Bolt Pistol [Pistol] | |||||||
Bolt Pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Bragg's autocannon [Heavy] | |||||||
48" | 4 | 5+ | 9 | -1 | 3 | ||
Corbec's Hot-shot Lascarbine [Assault] | |||||||
Corbec's Hot-shot Lascarbine [Assault] | 24" | 3 | 3+ | 3 | -1 | 1 | |
Larkin's Long-las [Heavy, Precision] | |||||||
36" | 1 | 2+ | 5 | -2 | 4 | ||
Lascarbine [Assault] | |||||||
Lascarbine [Assault] | 24" | 3 | 3+ | 3 | 0 | 1 | |
Rawne's Lascarbine [Assault, Sustained Hits] | |||||||
24" | 3 | 3+ | 3 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gaunt's Chainsword | |||||||
Gaunt's Chainsword | Melee | 5 | 2+ | 3 | -1 | 1 | |
Mkoll's Straight Silver Knife [Devastating Wounds, Precision] | |||||||
Melee | 5 | 2+ | 3 | -1 | 1 | ||
Straight Silver Knife | |||||||
Straight Silver Knife | Melee | 3 | 3+ | 3 | 0 | 1 | |
KEYWORDS:Gaunt’s Ghosts, Imperium, Epic Hero, Infantry, Grenades, Character, Officer
ABILITIES
RULES: Lone Operative, Fights First, Infiltrators, Stealth, Voice Of Command
Invulnerable Save 5+: Ibram Gaunt has a 5+ Invulnerable Save
Covert Stealth Team: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Tanith Camo-cloaks: Each time a ranged attack targets this unit, models in this unit have the Benefit of Cover against it.
Orders
Officer: This unit’s Officer can issue up to 2 Orders to Regiment or Gaunt’s Ghosts units.
FACTION KEYWORDS: Astra Militarum
M
12"
T
4
SV
3+
W
8
LD
6+
OC
2
Lord Solar Leontus Sol's Righteous Gaze, Conquest, Konstrain's Hooves, Warlord
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Sol's Righteous Gaze [Pistol] | |||||||
Sol's Righteous Gaze [Pistol] | 12" | 2 | 2+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Conquest | |||||||
Conquest | Melee | 6 | 2+ | 6 | -2 | 2 | |
Konstrain's Hooves [Extra Attacks] | |||||||
Melee | 2 | 4+ | 4 | 0 | 1 | ||
KEYWORDS:Lord Solar Leontus, Mounted, Epic Hero, Imperium, Character, Officer, Warlord
ABILITIES
RULES: Voice Of Command, Leader
The Lord Solar: At the start of your Command phase, If this model is on the battlefield, you gain 1CP.
The Collegiate Astrolex: After both players have deployed their armies, select up to three Astra Militarum units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Invulnerable Save 4+: This Model has a 4+ Invulnerable Save
Leader: This model can be attached to the following units:
- Attilan Rough Riders
- Cadian Shock Troops
- Catachan Jungle Fighters
- Death Korps of Krieg
- Infantry Squad
- Kasrkin
Orders
Officer: This Officer can issue up to 3 Orders to Astra Militarum units.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
4+
W
3
LD
7+
OC
1
Tempestor Prime
Tempestor Prime (Tempestus Dagger, Command Rod)
4x Tempestus Scion w/ Special Weapon (Flamer, Close Combat Weapon)
6"
3
4+
1
7+
1
Tempestus Scion
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Flamer [Ignores Cover, Torrent] | |||||||
Flamer [Ignores Cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Tempestus Dagger | |||||||
Melee | 4 | 3+ | 3 | 0 | 1 | ||
KEYWORDS:Militarum Tempestus, Imperium, Infantry, Character, Grenades, Regiment, Command Squad, Officer
ABILITIES
RULES: Deep Strike, Leader
Command Rod: While the bearer is leading a unit, that unit can be affected by up to two different Orders at the same time
Tempestor Prime: While this unit contains a Tempestor Prime, ranged weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Leader: This unit can be attached to the following unit:
- Tempestus Scions
Orders
Officer: This unit’s Officer can issue 1 Order to a Regiment unit.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
3
LD
7+
OC
1
Platoon Commander
Platoon Commander (Laspistol, Close Combat Weapon)
3x Veteran Guardsman (Lasgun, Laspistol, Close Combat Weapon)
Veteran Heavy Weapons Team (Autocannon, Laspistol, Close Combat Weapon)
6"
3
5+
1
7+
1
Veteran Guardsman
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon [Heavy] | |||||||
Autocannon [Heavy] | 48" | 2 | 5+ | 9 | -1 | 3 | |
Lasgun [Rapid Fire 1] | |||||||
24" | 1 | 4+ | 3 | 0 | 1 | ||
Laspistol [Pistol] | |||||||
Laspistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Command Squad, Imperium, Infantry, Grenades, Platoon, Character, Officer
ABILITIES
RULES: Voice Of Command
Command Structure (Aura): While a friendly Platoon unit is within 6" of this unit’s Platoon Commander, you can target that unit with Stratagems even while it is Battle-shocked.
Orders
Officer: This unit’s Officer can issue 1 Order to a Regiment unit.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
3
LD
7+
OC
1
Primaris Psyker Psychic Maelstrom, Laspistol, Force Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Psychic Maelstrom - Focused Witchfire [Blast, Devastating Wounds, Hazardous, Psychic] | |||||||
Psychic Maelstrom - Focused Witchfire [Blast, Devastating Wounds, Hazardous, Psychic] | 18" | D6+3 | 3+ | 6 | -2 | 2 | |
Psychic Maelstrom - Witchfire [Blast, Devastating Wounds, Psychic] | |||||||
Psychic Maelstrom - Witchfire [Blast, Devastating Wounds, Psychic] | 18" | D6 | 3+ | 6 | -2 | 1 | |
Laspistol [Pistol] | |||||||
12" | 1 | 4+ | 3 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force Weapon [Psychic] | |||||||
Force Weapon [Psychic] | Melee | 3 | 4+ | 6 | -1 | D3 | |
Before selecting targets for this weapon, select one of its profiles to make attacks with. |
KEYWORDS:Primaris Psyker, Imperium, Character, Infantry, Psyker
ABILITIES
RULES: Leader
Malign Wardings(Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this Psyker’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this Psyker’s unit have a 4+ invulnerable save.
Leader: This model can be attached to the following units:
- Cadian Shock Troops
- Catachan Jungle Fighters
- Death Korps of Krieg
- Infantry Squad
- Kasrkin
FACTION KEYWORDS: Astra Militarum
M
6"
T
4
SV
3+
W
3
LD
7+
OC
1
Regimental Enginseer Archeotech Pistol, Enginseer Axe, Servo-arm
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Archeotech Pistol [Devastating Wounds, Pistol] | |||||||
Archeotech Pistol [Devastating Wounds, Pistol] | 12" | 1 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Enginseer Axe | |||||||
Enginseer Axe | Melee | 3 | 4+ | 6 | -2 | 2 | |
Servo-arm [Extra attacks] | |||||||
Melee | 1 | 4+ | 6 | -2 | 2 | ||
KEYWORDS:Regimental Enginseer, Imperium, Infantry, Character
ABILITIES
RULES: Leader
Enginseer: While this model is within 3" of one or more friendly Astra Militarum Vehicle units, this model has the Lone Operative ability
Vengeance for the Omnissiah: If a friendly Astra Militarum Vehicle model is destroyed within 12" of this model, until the end of the battle, this model’s Enginseer axe has an Attacks characteristic of 6
Omnissiah’s Blessing: In your Command phase, select one friendly Astra Militarum Vehicle model within 3" of this model. That Vehicle model regains up to D3 lost wounds and, until the start of your next Command phase, that Vehicle model has a 4+ invulnerable save. Each model can only be selected for this ability once per turn.
Invulnerable Save 5+: Regimental Enginseer: This Model has a 5+ Invulnerable Save
Leader: This model can be attached to the following units:
- Cadian Shock Troops
- Catachan Jungle Fighters
- Death Korps of Krieg
- Infantry Squad
- Kasrkin
- Munitorum Servitors
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
6+
W
3
LD
7+
OC
1
Regimental Preacher Holy Pistol, Power Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Holy Pistol [Pistol] | |||||||
Holy Pistol [Pistol] | 12" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power Weapon | |||||||
Power Weapon | Melee | 4 | 4+ | 4 | -2 | 1 | |
KEYWORDS:Regimental Preacher, Imperium, Infantry, Character, Grenades
ABILITIES
RULES: Leader
War Hymns: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Holy Piety: Each time this model makes a melee attack, unless this model’s unit is Battle-shocked, you can re-roll the Hit roll
Invulnerable Save 4+: Regimental Preacher: This Model has a 4+ Invulnerable Save
Leader: This model can be attached to the following units:
- Cadian Shock Troops
- Catachan Jungle Fighters
- Death Korps of Krieg
- Infantry Squad
- Kasrkin
- Tempestus Scions
FACTION KEYWORDS: Astra Militarum
M
6"
T
4
SV
5+
W
3
LD
7+
OC
1
Sergeant Harker Payback, Close Combat Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Payback [Sustained Hits 1] | |||||||
Payback [Sustained Hits 1] | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Sergeant Harker, Imperium, Grenades, Officer, Character, Epic Hero, Infantry
ABILITIES
RULES: Feel No Pain6+, Scouts6", Voice Of Command, Leader
Harker’s Hellraisers: While this model is leading a unit, each time a ranged attack targets that unit, if the attacking model is more than 12" away, subtract 1 from the Hit roll.
Payback Time: Once per battle, when this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its Payback weapon has an Attacks characteristic of 6 and the [SUSTAINED HITS 3] ability instead of the [SUSTAINED HITS 1] ability.
Leader: This model can be attached to the following unit:
- Catachan Jungle Fighters
Orders
Officer: This Officer can issue 1 Order to a Catachan Jungle Fighters unit
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
4
LD
7+
OC
1
Sly Marbo Ripper Pistol, Envenomed Blade
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Ripper Pistol [Anti-Infantry 2+, Pistol, Precision] | |||||||
Ripper Pistol [Anti-Infantry 2+, Pistol, Precision] | 12" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Envenomed Blade [Anti-Infantry 2+, Precision] | |||||||
Envenomed Blade [Anti-Infantry 2+, Precision] | Melee | 5 | 2+ | 5 | -1 | 2 | |
KEYWORDS:Sly Marbo, Imperium, Infantry, Character, Epic Hero, Grenades, Regiment
ABILITIES
RULES: Infiltrators, Stealth, Lone Operative
Like Fighting a Shadow: Each time this model has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move as if it were your Movement phase. If it does, until the end of the turn, this model is not eligible to declare a charge.
One-man Army: Each time an enemy unit targets a friendly Astra Militarum unit within 3" of this model with ranged attacks, after that enemy unit has finished making its attacks, this model can shoot as if it were your Shooting phase.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Tank Commander Heavy Bolter, Leman Russ Battle Cannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Leman Russ Battle Cannon [Blast] | |||||||
48" | D6+3 | 4+ | 10 | -1 | 3 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Tank Commander, Imperium, Officer, Vehicle, Smoke, Character
ABILITIES
RULES: Deadly DemiseD3, Voice Of Command
Death Befitting An Office: When this model is destroyed , roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
Vox-net: Each time this model issues an Order, it can issue it to an eligible unit up to 12" away
Orders
Tank Commander: This Officer can issue 1 Order to Squadron units.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
4+
W
4
LD
7+
OC
1
Ursula Creed Duty and Vengeance, Power Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Duty and Vengeance [Pistol] | |||||||
Duty and Vengeance [Pistol] | 12" | 4 | 3+ | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power Weapon | |||||||
Power Weapon | Melee | 4 | 4+ | 4 | -2 | 1 | |
KEYWORDS:Ursula Creed, Officer, Epic Hero, Infantry, Character, Imperium
ABILITIES
RULES: Voice Of Command, Leader
Lord Castellan: While this model is leading a unit, that unit can be affected by up to two different Orders at the same time.
Tactical Genius: Once per battle round, one REGIMENT unit from your army within 12" of this model can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
Invulnerable Save 5+: This Model has a 5+ Invulnerable Save
Leader: This model can be attached to the following units:
- Cadian Shock Troops
- Infantry Squad
- Kasrkin
Orders
Officer: This Officer can issue up to 2 Orders to Regiment units.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
3+
W
4
LD
7+
OC
1
‘Iron Hand’ Straken Plasma Pistol, Auto Shotgun, Bionic Arm with Devil's Claw
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Plasma Pistol - Standard [Pistol] | |||||||
Plasma Pistol - Standard [Pistol] | 12" | 1 | 4+ | 7 | -2 | 1 | |
Plasma Pistol - Supercharge [Hazardous, Pistol] | |||||||
Plasma Pistol - Supercharge [Hazardous, Pistol] | 12" | 1 | 4+ | 8 | -3 | 2 | |
Auto Shotgun [Assault] | |||||||
12" | 3 | 3+ | 4 | 0 | 2 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Bionic Arm with Devil's Claw [Anti-monster 4+] | |||||||
Bionic Arm with Devil's Claw [Anti-monster 4+] | Melee | 6 | 2+ | 6 | -2 | 2 | |
Before selecting targets for this weapon, select one of its profiles to make attacks with. |
KEYWORDS:‘Iron Hand’ Straken, Imperium, Infantry, Character, Epic Hero, Grenades, Officer
ABILITIES
RULES: Voice Of Command, Leader
Cold Steel and Courage: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Been There, Seen it, Killed it: Each time this model makes a melee attack, if it made a Charge move this turn, you can re-roll the Hit roll and you can re-roll the Wound roll.
Invulnerable Save 4+: This Model has a 4+ Invulnerable Save
Leader: This model can be attached to the following unit:
- Catachan Jungle Fighters
Orders
Officer: This Officer can issue up to 2 Orders to Regiment units.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
1
LD
7+
OC
2
9x Shock Trooper (Lasgun, Close Combat Weapon)
Shock Trooper Sergeant (Bolt Pistol, Chainsword)
Unit Upgrades (1 Shock Trooper Sergeant and 9 Shock Troopers)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Bolt Pistol [Pistol] | |||||||
Bolt Pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Lasgun [Rapid Fire 1] | |||||||
24" | 1 | 4+ | 3 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close Combat Weapon | |||||||
Melee | 2 | 4+ | 3 | 0 | 1 | ||
KEYWORDS:Cadian Shock Troops, Imperium, Infantry, Battleline, Grenades, Regiment, Platoon, Cadian
ABILITIES
Shock Troops: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Unit Composition: This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
1
LD
7+
OC
2
Jungle Fighter Sergeant (Laspistol, Close Combat Weapon)
9x Jungle Fighter w/ Vox-caster (Lasgun, Close Combat Weapon, Vox-caster)
Unit Upgrades (1 Jungle Fighter Sergeant and 9 Jungle Fighters)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lasgun [Rapid Fire 1] | |||||||
Lasgun [Rapid Fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [Pistol] | |||||||
12" | 1 | 4+ | 3 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Catachan Jungle Fighters, Imperium, Platoon, Infantry, Battleline, Regiment, Grenades
ABILITIES
RULES: Scouts6"
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly Officer models within 6": on a 5+, you gain 1CP
Jungle Fighters: Each time a model in this unit makes a melee attack, if this unit made a Charge move or was charged this turn, improve the Strength and Armour Penetration characteristics of that attack by 1
Unit Composition: This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
1
LD
7+
OC
2
9x Death Korps Trooper (Lasgun, Close Combat Weapon)
Death Korps Watchmaster (Laspistol, Chainsword)
Unit Upgrades (1 Death Korps Watchmaster and 9 Death Korps Troopers)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lasgun [Rapid Fire 1] | |||||||
Lasgun [Rapid Fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [Pistol] | |||||||
12" | 1 | 4+ | 3 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close Combat Weapon | |||||||
Melee | 2 | 4+ | 3 | 0 | 1 | ||
KEYWORDS:Death Korps of Krieg, Imperium, Infantry, Battleline, Grenades, Regiment, Platoon
ABILITIES
Grim Demeanour: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
Unit Composition: This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
1
LD
7+
OC
2
9x Guardsman (Lasgun, Close Combat Weapon)
Sergeant (Laspistol, Chainsword)
Unit Upgrades (1 Sergeant and 9 Guardsmen)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lasgun [Rapid Fire 1] | |||||||
Lasgun [Rapid Fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [Pistol] | |||||||
12" | 1 | 4+ | 3 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close Combat Weapon | |||||||
Melee | 2 | 4+ | 3 | 0 | 1 | ||
KEYWORDS:Infantry Squad, Imperium, Infantry, Battleline, Grenades, Regiment, Platoon
ABILITIES
Defenders of Humanity: Each time a ranged attack targets this unit, if this unit is within range of an objective marker you control, models in this unit have the Benefit of Cover against that attack.
Unit Composition: This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
FACTION KEYWORDS: Astra Militarum
M
10"
T
9
SV
3+
W
11
LD
7+
OC
2
Chimera Chimera Multi-laser, Heavy Bolter, Lasgun Array, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Chimera Multi-laser | |||||||
Chimera Multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Heavy Bolter [Sustained Hits 1] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
Lasgun Array [Rapid Fire 6] | |||||||
Lasgun Array [Rapid Fire 6] | 24" | 6 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Chimera, Imperium, Vehicle, Squadron, Transport, Dedicated Transport, Smoke
ABILITIES
RULES: Deadly DemiseD3, Firing Deck2
Mobile Command Vehicle: In your Command phase, one Officer model embarked within this Transport can issue Orders even though it is not on the battlefield. When doing so, measure distances to and from this Transport.
Transport
Transport: This model has a transport capacity of 12 Astra Militarum Infantry models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.
FACTION KEYWORDS: Astra Militarum
M
12"
T
8
SV
3+
W
10
LD
7+
OC
2
Taurox Twin Autocannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Twin Autocannon [Twin-linked] | |||||||
Twin Autocannon [Twin-linked] | 48" | 2 | 4+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Taurox, Imperium, Vehicle, Squadron, Transport, Dedicated Transport
ABILITIES
RULES: Deadly DemiseD3
Rapid Deployment: Units can disembark from this Transport after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
Transport
Transport: This model has a transport capacity of 12 Astra Militarum Infantry models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.
FACTION KEYWORDS: Astra Militarum
M
12"
T
8
SV
3+
W
10
LD
7+
OC
2
Taurox Prime Taurox Battle Cannon, Twin Taurox Hot-Shot Volley Gun, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Taurox Battle Cannon [Blast] | |||||||
Taurox Battle Cannon [Blast] | 48" | D6 | 3+ | 8 | -1 | 2 | |
Twin Taurox Hot-Shot Volley Gun [Rapid Fire 3, Twin-linked] | |||||||
30" | 3 | 3+ | 4 | -1 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Taurox Prime, Imperium, Squadron, Vehicle, Dedicated Transport, Transport
ABILITIES
RULES: Deadly DemiseD3
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this Transport this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll
Transport
Transport: This model has a transport capacity of 12 Militarum Tempestus Infantry or Astra Militarum Infantry Character models.
FACTION KEYWORDS: Astra Militarum
M
-
T
12
SV
2+
W
10
LD
7+
OC
0
Aegis Defence Line
KEYWORDS:Aegis Defence Line, Imperium, Fortification
ABILITIES
Emplacement Platform: Friendly Astra Militarum Infantry models can be set up or end any type of move on top of the platform section of this Fortification.
Reinforced Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
Defence Line: While an Astra Militarum Infantry model has the Benefit of Cover as a result of this terrain feature, that model has a 4+ invulnerable save
Fortification: While an enemy unit is only within Engagement Range of one or more Fortifications from your army:
■ That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
■ Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
Deployment: When this model is set up, it will consist of 1 platform section, up to 5 shield sections, up to 2 broken shield sections and up to 2 end sections. All sections must be connected to each other to form a continuous defence line; the 2 broken shield sections can be placed either at the end of the defence line, or in the middle of it such that both are within ½" of each other (in this case, these 2 sections count as being connected to each other). All of the sections that have been set up are then treated as a single model for all rules purposes.
FACTION KEYWORDS: Astra Militarum
M
8"
T
8
SV
2+
W
7
LD
7+
OC
2
Armoured Sentinel Militarum Multi-laser, Close Combat Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Militarum Multi-laser | |||||||
Militarum Multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Armoured Sentinels, Imperium, Smoke, Vehicle, Walker, Regiment, Squadron
ABILITIES
RULES: Deadly Demise1
Mobile Hunter-killers: Each time a model in this unit makes an attack that targets a Monster or Vehicle unit, you can re-roll the Wound roll.
FACTION KEYWORDS: Astra Militarum
M
12"
T
4
SV
4+
W
2
LD
7+
OC
1
4x Attilan Rough Rider w/ Hunting Lance (Lasgun, Laspistol, Hunting Lance, Steed's Hooves)
Rough Rider Sergeant (Lasgun, Laspistol, Goad Lance, Steed's Hooves)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lasgun [Rapid Fire 1] | |||||||
Lasgun [Rapid Fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [Pistol] | |||||||
12" | 1 | 4+ | 3 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hunting Lance - Frag Tip [Lance] | |||||||
Hunting Lance - Frag Tip [Lance] | Melee | D6 | 3+ | 4 | 0 | 1 | |
Hunting Lance - Melta Tip [Lance] | |||||||
Hunting Lance - Melta Tip [Lance] | Melee | 1 | 3+ | 9 | -4 | D6 | |
Goad Lance [Lance] | |||||||
Melee | 2 | 3+ | 6 | -2 | 2 | ||
Steed's Hooves [Extra Attacks] | |||||||
Steed's Hooves [Extra Attacks] | Melee | 2 | 4+ | 4 | 0 | 1 | |
Before selecting targets for this weapon, select one of its profiles to make attacks with. |
KEYWORDS:Mounted, Imperium, Grenades, Regiment
ABILITIES
Horsemasters: You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for it. In addition, this unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
FACTION KEYWORDS: Astra Militarum
M
20"+
T
9
SV
3+
W
14
LD
7+
OC
0
Avenger Strike Fighter Avenger bolt cannon, Heavy Stubber, 2x Lascannon, Armoured hull
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Avenger bolt cannon [Sustained Hits 1] | |||||||
Avenger bolt cannon [Sustained Hits 1] | 36" | 10 | 4+ | 6 | -1 | 2 | |
Heavy Stubber [Rapid Fire 3] | |||||||
36" | 3 | 4+ | 4 | 0 | 1 | ||
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Fly, Aircraft, Imperium, Avenger Strike Fighter
ABILITIES
RULES: Deadly DemiseD6
Fiery Vengeance: Once per turn, in your opponent’s Shooting phase, when another friendly ASTRA MILITARUM unit within 6" of this model is destroyed by an attack made by a unit that can Fly, one model from your army with this ability can use it. If it does, after the attacking unit has finished making its attacks, that model can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
Damaged: 1-5 Wounds Remaining: While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Baneblade Baneblade Cannon, Co-axial Autocannon, Demolisher Cannon, Heavy Stubber, 2x Lascannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Baneblade Cannon [Blast] | |||||||
Baneblade Cannon [Blast] | 72" | 3D6 | 4+ | 12 | -2 | 3 | |
Co-axial Autocannon | |||||||
48" | 2 | 4+ | 9 | -1 | 3 | ||
Demolisher Cannon [Blast] | |||||||
Demolisher Cannon [Blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Heavy Stubber [Rapid Fire 3] | |||||||
36" | 3 | 4+ | 4 | 0 | 1 | ||
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Baneblade, Imperium, Vehicle, Titanic, Smoke
ABILITIES
Rolling Fortress: Each time a ranged attack is allocated to an Astra Militarum model from your army, if that model is not fully visible to every model in the attacking unit because of this Baneblade model, that model has the Benefit of Cover against that attack.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Banehammer 2x Lascannon, Tremor Cannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Tremor Cannon [Blast] | |||||||
36" | 2D6+3 | 4+ | 12 | -2 | 3 | ||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
12" | D6 | N/A | 5 | -1 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Banehammer, Imperium, Smoke, Vehicle, Titanic, Transport
ABILITIES
RULES: Firing Deck12
Tremor Quake: In your Shooting phase, just after selecting a target for this model’s tremor cannon, the target unit and every other enemy Infantry unit within 3" of that unit must take a Battle-shock test.
Transport: This model has a transport capacity of 26 Astra Militarum Infantry models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Banesword 2x Lascannon, Quake Cannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Quake Cannon [Blast, Ignores Cover] | |||||||
72" | D6+6 | 4+ | 18 | -4 | 4 | ||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
12" | D6 | N/A | 5 | -1 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Banesword, Imperium, Titanic, Vehicle, Smoke
ABILITIES
Armour Obliteration: Each time an attack made with this model’s quake cannon destroys an enemy model that has the Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.
FACTION KEYWORDS: Astra Militarum
M
10"
T
9
SV
3+
W
11
LD
7+
OC
3
Basilisk Earthshaker Cannon, Heavy Bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Earthshaker Cannon [Blast, Heavy, Indirect Fire,] | |||||||
Earthshaker Cannon [Blast, Heavy, Indirect Fire,] | 240" | D6+3 | 4+ | 8 | -2 | 2 | |
Heavy Bolter [Sustained Hits 1] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Imperium, Artillery, Vehicle, Squadron
ABILITIES
RULES: Deadly DemiseD3
Earthshaker Rounds: In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy Infantry unit, until the end of your opponent’s next turn, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
6"
T
6
SV
4+
W
3
LD
7+
OC
1
2x Bullgryn (Grenadier Gauntlet, Slabshield)
Bullgryn Bone 'ead (Grenadier Gauntlet, Slabshield)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Grenadier Gauntlet [Blast] | |||||||
Grenadier Gauntlet [Blast] | 18" | D6 | 4+ | 4 | 0 | 1 | |
KEYWORDS:Bullgryn Squad, Ogryn, Imperium, Infantry, Grenades
ABILITIES
RULES: Feel No Pain6+
Slabshield: The bearer has a Wounds characteristic of
Wall of Muscle: Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
FACTION KEYWORDS: Astra Militarum
M
12"
T
10
SV
2+
W
12
LD
7+
OC
3
Carnodon Carnodon twin autocannon, 2x Heavy Bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Carnodon twin autocannon [Twin-linked] | |||||||
Carnodon twin autocannon [Twin-linked] | 48" | 2 | 4+ | 9 | -1 | 3 | |
Heavy Bolter [Sustained Hits 1] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Squadron, Smoke, Carnodon
ABILITIES
RULES: Deadly DemiseD3
Ancient Conquest: Each time this model makes an attack that targets an enemy unit that is within your opponent’s deployment zone, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
10
SV
2+
W
11
LD
7+
OC
3
Colossus Colossus siege mortar, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Colossus siege mortar [Blast, Devastating Wounds] | |||||||
Colossus siege mortar [Blast, Devastating Wounds] | 120" | D6 | 4+ | 6 | -1 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Squadron, Smoke, Colossus
ABILITIES
RULES: Deadly DemiseD6
Tracking Target: Each time this model is selected to shoot, provided it Remained Stationary this turn, its Colossus siege mortar has the [ANTI-MONSTER 5+] and [ANTI-VEHICLE 5+] abilities while resolving those attacks.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
18
LD
7+
OC
5
Crassus 4x Heavy Bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Squadron, Transport, Smoke, Crassus
ABILITIES
RULES: Deadly DemiseD6
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this Transport this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
Damaged: 1-6 Wounds Remaining: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Transport
Crassus: This model has a transport capacity of 35 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each OGRYN model takes up the space of 3 models. It cannot transport ARTILLERY models.
FACTION KEYWORDS: Astra Militarum
M
8"
T
4
SV
3+
W
4
LD
8+
OC
0
Cyclops Demolition Vehicle
KEYWORDS:Vehicle, Cyclops Demolition Vehicle
ABILITIES
RULES: Deadly Demise1
Demolition Charges: Each time this model or an enemy unit ends a move, if this model is within 3" of one or more enemy units, select one of those enemy units. This model is destroyed, but instead of rolling for its Deadly Demise ability, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D6 mortal wounds.
Unstable Payload: When rolling for this model’s Deadly Demise ability, units within 6" suffer mortal wounds on a 4+, instead of on a 6.
Compact: This model can embark within an ASTRA MILITARUM TRANSPORT model as if it were an INFANTRY model. If it does, it takes up the space of 7 models.
FACTION KEYWORDS: Astra Militarum
M
12"
T
4
SV
4+
W
2
LD
7+
OC
1
4x Death Rider (Laspistol, Death Rider hunting lance, Savage claws)
Ridemaster (Laspistol, Death Rider hunting lance, Savage claws)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Laspistol [Pistol] | |||||||
Laspistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Death Rider hunting lance [Lance] | |||||||
Death Rider hunting lance [Lance] | Melee | 3 | 3+ | 4 | -1 | 1 | |
Savage claws [Extra Attacks] | |||||||
Melee | 2 | 4+ | 4 | -1 | 1 | ||
KEYWORDS:Mounted, Imperium, Grenades, Regiment, Death Rider Squadron
ABILITIES
Screening Line: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
FACTION KEYWORDS: Astra Militarum
M
10"
T
10
SV
3+
W
11
LD
7+
OC
3
Deathstrike Deathstrike Missile, Heavy Bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Deathstrike Missile [Blast, One Shot, Plasma Warhead] | |||||||
Deathstrike Missile [Blast, One Shot, Plasma Warhead] | N/A | 2D6 | 2+ | 16 | -4 | 1 | |
Heavy Bolter [Sustained Hits 1] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Deathstrike, Imperium, Smoke, Squadron, Vehicle, Artillery
ABILITIES
RULES: Deadly DemiseD6
Deathstrike Missile: In your Shooting phase, each time this model is selected to shoot, if it has not shot with its Deathstrike missile this battle, you can do one of the following in addition to resolving this model’s ranged attacks:
■ Designate Target: If this model does not have a Deathstrike Target marker on the battlefield, place a Deathstrike Target marker for this model anywhere on the battlefield.
■ Adjust Target: If this model has a Deathstrike Target marker on the battlefield, move that marker to anywhere else on the battlefield.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Doomhammer 2x Lascannon, Magma Cannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Magma Cannon [Blast, Melta 6] | |||||||
24" | D6+3 | 4+ | 12 | -4 | D6 | ||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
12" | D6 | N/A | 5 | -1 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Doomhammer, Imperium, Smoke, Vehicle, Titanic, Transport
ABILITIES
RULES: Firing Deck12
Close-range Titan Killer: Each time this model’s magma cannon targets an enemy Monster or Vehicle unit, that target is always considered to be within half range of that weapon.
Transport
Transport: This model has a transport capacity of 26 Astra Militarum Infantry models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.
FACTION KEYWORDS: Astra Militarum
M
4"
T
7
SV
4+
W
6
LD
7+
OC
2
Earthshaker Carriage Battery Earthshaker cannon, Battery close combat weapons
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Earthshaker cannon [Blast, Heavy, Indirect Fire] | |||||||
Earthshaker cannon [Blast, Heavy, Indirect Fire] | 240" | D6+3 | 5+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Battery close combat weapons | |||||||
Battery close combat weapons | Melee | 5 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Vehicle, Infantry, Artillery, Imperium, Grenades, Regiment, Earthshaker Carriage Battery
ABILITIES
Earthshaker Rounds: In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an INFANTRY unit, until the end of your opponent’s next turn, that INFANTRY unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
FACTION KEYWORDS: Astra Militarum
M
4"
T
5
SV
4+
W
6
LD
7+
OC
2
2x Ordnance Teams Lasgun, Laspistol, Mallus Rocket Launcher, Battery Close Combat Weapons
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lasgun [Rapid Fire 1] | |||||||
Lasgun [Rapid Fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [Pistol] | |||||||
12" | 1 | 4+ | 3 | 0 | 1 | ||
Mallus Rocket Launcher [Blast, Heavy] | |||||||
Mallus Rocket Launcher [Blast, Heavy] | 48" | D6+6 | 5+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Battery Close Combat Weapons | |||||||
Battery Close Combat Weapons | Melee | 3 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Imperium, Infantry, Artillery, Grenades, Regiment
ABILITIES
Rearm, Reload, Fire: While this unit is being affected by an Order, provided it Remained Stationary this turn, all Heavy weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability
FACTION KEYWORDS: Astra Militarum
M
6"
T
9
SV
3+
W
8
LD
7+
OC
2
Hades Breaching Drill Melta-cutter drill
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
---|---|---|---|---|---|---|---|
Melta-cutter drill | |||||||
Melta-cutter drill | Melee | 6 | 4+ | 9 | -4 | D6+2 | |
KEYWORDS:Vehicle, Imperium, Hades Breaching Drill
ABILITIES
RULES: Deep Strike
Subterranean Assault: Each time you set up this model on the battlefield using the Deep Strike ability, you can select one friendly ASTRA MILITARUM INFANTRY unit in Strategic Reserves. If you do, set up that unit anywhere on the battlefield that is wholly within 9" of this model and more than 9" away from all enemy units.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
2
LD
7+
OC
2
3x Heavy Weapons Team Autocannon, Close Combat Weapon, Las Small Arms
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon [Heavy] | |||||||
Autocannon [Heavy] | 48" | 2 | 5+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Heavy Weapons Squad, Imperium, Infantry, Grenades, Regiment
ABILITIES
Covering Fire: Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or on unmodified Hit rolls of 4+ instead if this unit is within 6" of one or more friendly Platoon units.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Hellhammer Co-axial Autocannon, Demolisher Cannon, Heavy Stubber, Hellhammer Cannon, 2x Lascannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Co-axial Autocannon | |||||||
Co-axial Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Demolisher Cannon [Blast] | |||||||
24" | D6+3 | 4+ | 14 | -3 | D6 | ||
Heavy Stubber [Rapid Fire 3] | |||||||
Heavy Stubber [Rapid Fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Hellhammer Cannon [Blast, Ignores Cover] | |||||||
30" | 4D6 | 4+ | 7 | -1 | 2 | ||
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Hellhammer, Imperium, Vehicle, Titanic, Smoke
ABILITIES
Close-quarters Warfare: This model does not suffer the penalty to its Hit rolls for making ranged attacks while enemy units are within Engagement Range of it.
Damaged: 1-8 Wounds Remaining: While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
10
SV
2+
W
11
LD
7+
OC
3
Hellhound Chem Cannon, Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Chem Cannon [Anti-Infantry 2+, Torrent] | |||||||
Chem Cannon [Anti-Infantry 2+, Torrent] | 12" | D6+1 | N/A | 2 | -2 | 2 | |
Heavy Flamer [Ignores Cover, Torrent] | |||||||
12" | D6 | N/A | 4 | -1 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Hellhound, Imperium, Vehicle, Squadron, Smoke
ABILITIES
RULES: Deadly DemiseD6
Flush Them Out: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
9
SV
3+
W
11
LD
7+
OC
3
Hydra Heavy Bolter, Hydra Autocannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Hydra Autocannon [Anti-Fly 2+, Twin-linked] | |||||||
72" | 4 | 4+ | 9 | -1 | 3 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Hydra, Imperium, Squadron, Smoke, Vehicle
ABILITIES
RULES: Deadly DemiseD3
Flak Battery: Each time this model makes an attack that targets a unit that can Fly, you can re-roll the Hit roll.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
4+
W
1
LD
7+
OC
1
Kasrkin Sergeant (Hot-shot Laspistol, Chainsword)
9x Kasrkin Trooper (Hot-shot Lasgun, Close Combat Weapon)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Hot-shot lasgun [Rapid Fire 1] | |||||||
Hot-shot lasgun [Rapid Fire 1] | 24" | 1 | 3+ | 3 | -1 | 1 | |
Hot-shot Laspistol [Pistol] | |||||||
12" | 1 | 3+ | 3 | -1 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close Combat Weapon | |||||||
Melee | 2 | 4+ | 3 | 0 | 1 | ||
KEYWORDS:Kasrkin, Imperium, Regiment, Grenades, Infantry
ABILITIES
RULES: Scouts6"
Warrior Elite: In your Command phase, you can select one Order to affect this unit until the start of your next Command phase, in addition to any other Orders issued to this unit by an Officer model this turn.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Leman Russ Battle Tank Lascannon, Leman Russ Battle Cannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Leman Russ Battle Cannon [Blast] | |||||||
48" | D6+3 | 4+ | 10 | -1 | 3 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Leman Russ Battle Tank, Imperium, Vehicle, Squadron, Smoke
ABILITIES
RULES: Deadly DemiseD3
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Leman Russ Demolisher Demolisher Battle Cannon, Lascannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Demolisher Battle Cannon [Blast] | |||||||
Demolisher Battle Cannon [Blast] | 24" | D6+3 | 4+ | 14 | -3 | D6 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Leman Russ Demolisher, Imperium, Smoke, Vehicle, Squadron
ABILITIES
RULES: Deadly DemiseD3
Line-breaker: When making ranged attacks with its demolisher battle cannon, this model can target enemy units within Engagement Range of it (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Leman Russ Eradicator Eradicator Nova Cannon, Lascannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Eradicator Nova Cannon [Blast, Ignores Cover] | |||||||
Eradicator Nova Cannon [Blast, Ignores Cover] | 36" | D3+6 | 4+ | 7 | -1 | 2 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Leman Russ Eradicator, Imperium, Vehicle, Squadron, Smoke
ABILITIES
RULES: Deadly DemiseD3
Urban Warfare: When making ranged attacks with its eradicator nova cannon, this model can target enemy units within Engagement Range of it (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Leman Russ Executioner Executioner Plasma Cannon, Lascannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Executioner Plasma Cannon - Standard [Blast] | |||||||
Executioner Plasma Cannon - Standard [Blast] | 36" | D6+3 | 4+ | 7 | -2 | 2 | |
Executioner Plasma Cannon - Supercharge [Blast, Hazardous] | |||||||
Executioner Plasma Cannon - Supercharge [Blast, Hazardous] | 36" | D6+3 | 4+ | 8 | -3 | 3 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
Before selecting targets for this weapon, select one of its profiles to make attacks with. |
KEYWORDS:Leman Russ Executioner, Imperium, Squadron, Smoke, Vehicle
ABILITIES
RULES: Deadly DemiseD3
Gung-ho Executioners: Each time this model makes an attack with its executioner plasma cannon that targets a unit that is Below Half-strength, add 1 to the Hit roll.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Leman Russ Exterminator Exterminator Autocannon, Lascannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Exterminator Autocannon [Rapid Fire 4, Twin-linked] | |||||||
Exterminator Autocannon [Rapid Fire 4, Twin-linked] | 48" | 4 | 4+ | 9 | -1 | 3 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Leman Russ Exterminator, Imperium, Smoke, Squadron, Vehicle
ABILITIES
RULES: Deadly DemiseD3
Withering Hail: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with its exterminator autocannon. Until the end of the phase, each time a friendly Astra Militarum unit makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per phase.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Leman Russ Punisher Lascannon, Punisher Gatling Cannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Punisher Gatling Cannon | |||||||
24" | 20 | 4+ | 5 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Leman Russ Punisher, Imperium, Vehicle, Smoke, Squadron
ABILITIES
RULES: Deadly DemiseD3
Mow Down the Enemy: Each time this model makes an attack with its punisher gatling cannon that targets an enemy unit (excluding Monsters and Vehicles), that attack has the [DEVASTATING WOUNDS] ability
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
13
LD
7+
OC
3
Leman Russ Vanquisher Lascannon, Vanquisher Battle Cannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Vanquisher Battle Cannon [Heavy] | |||||||
72" | 1 | 4+ | 18 | -4 | D6+6 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Leman Russ Vanquisher, Imperium, Squadron, Smoke, Vehicle
ABILITIES
RULES: Deadly DemiseD3
Tank-killer: Each time this model makes a ranged attack with its vanquisher battle cannon that targets a Monster or Vehicle unit, you can re-roll the Wound roll.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
20
LD
7+
OC
8
Macharius 2x Heavy Stubber, Macharius twin battlecannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Stubber [Rapid Fire 3] | |||||||
Heavy Stubber [Rapid Fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Macharius twin battlecannon [Blast, Twin-linked] | |||||||
48" | D6+3 | 4+ | 10 | -1 | 3 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Titanic, Imperium, Smoke, Macharius
ABILITIES
RULES: Deadly DemiseD6+2
Battlefield Control: Each time this model makes a ranged attack, if it is within range of an objective marker you control, re-roll a Hit roll of 1.
Damaged: 1-7 Wounds Remaining: While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
20
LD
7+
OC
8
Macharius Vanquisher 2x Heavy Stubber, Macharius twin vanquisher cannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Stubber [Rapid Fire 3] | |||||||
Heavy Stubber [Rapid Fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Macharius twin vanquisher cannon [Heavy, Twin-linked] | |||||||
72" | 1 | 4+ | 18 | -4 | D6+6 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Titanic, Imperium, Smoke, Macharius Vanquisher
ABILITIES
RULES: Deadly DemiseD6+2
Tank Hunter: Each time this model makes a ranged attack with its Macharius twin vanquisher cannon that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll.
Damaged: 1-7 Wounds Remaining: While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
20
LD
7+
OC
8
Macharius Vulcan 2x Heavy Stubber, Macharius vulcan mega-bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Stubber [Rapid Fire 3] | |||||||
Heavy Stubber [Rapid Fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Macharius vulcan mega-bolter [Sustained Hits 1] | |||||||
48" | 16 | 4+ | 6 | -1 | 2 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Titanic, Imperium, Smoke, Macharius Vulcan
ABILITIES
RULES: Deadly DemiseD6+2
Battlefield Control: Each time this model makes a ranged attack, if it is within range of an objective marker you control, re-roll a Hit roll of 1.
Damaged: 1-7 Wounds Remaining: While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
18
LD
7+
OC
5
Malcador 2x Autocannon, Lascannon, Malcador battle cannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
Malcador battle cannon [Blast] | |||||||
Malcador battle cannon [Blast] | 48" | D6+3 | 4+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Squadron, Smoke, Malcador
ABILITIES
RULES: Deadly DemiseD6
Rugged Reliability: Each time a ranged attack targets this model, worsen the Armour Penetration characteristic of that attack by 1.
Damaged: 1-6 Wounds Remaining: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
18
LD
7+
OC
5
Malcador Annihilator 2x Autocannon, Demolisher cannon, Malcador twin lascannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Demolisher cannon [Blast] | |||||||
24" | D6+3 | 4+ | 14 | -3 | D6 | ||
Malcador twin lascannon [Twin-linked] | |||||||
Malcador twin lascannon [Twin-linked] | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Squadron, Smoke, Malcador Annihilator
ABILITIES
RULES: Deadly DemiseD6
Battlefield Dominance: Ranged weapons equipped by this model have the [IGNORES COVER] ability while targeting an enemy unit within half range.
Damaged: 1-6 Wounds Remaining: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
18
LD
7+
OC
5
Malcador Defender 2x Autocannon, Demolisher cannon, 5x Heavy Bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Demolisher cannon [Blast] | |||||||
24" | D6+3 | 4+ | 14 | -3 | D6 | ||
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Squadron, Smoke, Malcador Annihilator
ABILITIES
RULES: Deadly DemiseD6
Armoured Defender: Each time you target this model with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.
Damaged: 1-6 Wounds Remaining: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
18
LD
7+
OC
5
Malcador Infernus 2x Autocannon, Inferno gun, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Inferno gun [Ignores Cover, Torrent] | |||||||
18" | D6+3 | N/A | 5 | -2 | 2 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Squadron, Smoke, Malcador
ABILITIES
RULES: Deadly DemiseD6
Explosive Death: When this model is destroyed, roll one D6: on a 3+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot with its inferno gun as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
Damaged: 1-6 Wounds Remaining: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
10
SV
3+
W
11
LD
7+
OC
3
Manticore Heavy Bolter, Storm Eagle Rockets, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Storm Eagle Rockets [Blast, Heavy, Indirect Fire] | |||||||
120" | D6+1 | 4+ | 10 | -2 | 3 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Manticore, Imperium, Vehicle, Artillery, Squadron, Smoke
ABILITIES
RULES: Deadly DemiseD3
Furious Barrage: Each time this model makes an attack with its storm eagle rockets that targets an enemy unit that contains five or more models, you can re-roll the Hit roll.
Damaged: 1-4 Wounds Remaining: While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
20+"
T
10
SV
2+
W
20
LD
7+
OC
0
Marauder Bomber 2x Heavy Bolter, 2x Lascannon, Armoured hull, Heavy bombs
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Titanic, Fly, Aircraft, Imperium, Marauder Bomber
ABILITIES
RULES: Deadly DemiseD6+2
Damaged: 1-7 Wounds Remaining: While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Heavy Bombs: Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll nine D6, adding 1 to each result if that unit is a MONSTER or VEHICLE: for each 5+, that unit suffers 1 mortal wound.
FACTION KEYWORDS: Astra Militarum
M
20+"
T
10
SV
2+
W
20
LD
7+
OC
0
Marauder Destroyer 2x Assault cannon, 2x Heavy Bolter, Marauder nose autocannons, Armoured hull
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Assault cannon [Devastating Wounds] | |||||||
Assault cannon [Devastating Wounds] | 24" | 6 | 4+ | 6 | 0 | 1 | |
Heavy Bolter [Sustained Hits 1] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
Marauder nose autocannons [Twin-linked] | |||||||
Marauder nose autocannons [Twin-linked] | 48" | 4 | 4+ | 10 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Titanic, Fly, Aircraft, Imperium, Marauder Destroyer
ABILITIES
RULES: Deadly DemiseD6+2
Damaged: 1-7 Wounds Remaining: While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Bomb Drop: Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
FACTION KEYWORDS: Astra Militarum
M
4"
T
7
SV
4+
W
6
LD
7+
OC
2
Medusa Carriage Battery Medusa siege cannon, Battery close combat weapons
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Medusa siege cannon [Blast, Heavy, Indirect Fire] | |||||||
Medusa siege cannon [Blast, Heavy, Indirect Fire] | 36" | D6 | 5+ | 10 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Battery close combat weapons | |||||||
Battery close combat weapons | Melee | 5 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Vehicle, Infantry, Artillery, Imperium, Grenades, Regiment, Medusa Carriage Battery
ABILITIES
Siege Bombardment: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
4+
W
1
LD
8+
OC
0
4x Munitorum Servitor w/ Servitor's Servo Arm Servitor's Servo Arm
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
---|---|---|---|---|---|---|---|
Servitor's Servo Arm | |||||||
Servitor's Servo Arm | Melee | 1 | 5+ | 6 | -2 | 3 | |
KEYWORDS:Munitorum Servitors, Imperium, Infantry
ABILITIES
Mindlock: While a friendly Regimental Enginseer model is leading this unit, improve the Ballistic Skill and Weapon Skill characteristics of ranged and melee weapons equipped by Munitorum Servitor models in this unit by 1.
Servitor Retinue: At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a Regimental Enginseer (a unit cannot have more than one Munitorum Servitors unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
FACTION KEYWORDS: Astra Militarum
M
6"
T
6
SV
4+
W
6
LD
7+
OC
1
Nork Deddog Ripper Gun, Huge Knife
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Ripper Gun [Sustained Hits 1] | |||||||
Ripper Gun [Sustained Hits 1] | 18" | 3 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Huge Knife [Devastating Wounds] | |||||||
Huge Knife [Devastating Wounds] | Melee | 6 | 2+ | 8 | -1 | 2 | |
KEYWORDS:Nork Deddog, Imperium, Epic Hero, Infantry, Ogryn, Loyal Protector
ABILITIES
RULES: Feel No Pain5+
Thunderous Head-butt: Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
Ogryn Bodyguard: While one or more Officer models are in the same unit as this model, those Officer models have the Feel No Pain 4+ ability
Loyal Protector: At the start of the Declare Battle Formations step, this model must join one Command Squad unit from your army (a Command Squad cannot have more than one Loyal Protector model joined to it). This model then counts as part of that Command Squad for the rest of the battle, and its Starting Strength is increased accordingly. If it is not possible to join this model to a Command Squad, it does not take part in the battle and counts as having been destroyed.
While this model is joined to a unit, it can embark within any Transport that unit can embark within, and takes up the space of 3 models.
FACTION KEYWORDS: Astra Militarum
M
6"
T
6
SV
5+
W
6
LD
7+
OC
1
Ogryn Bodyguard Grenadier Gauntlet, Close combat weapon, Huge Knife
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Grenadier Gauntlet [Blast] | |||||||
Grenadier Gauntlet [Blast] | 18" | D6 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 4 | 3+ | 6 | 0 | 1 | |
Huge Knife | |||||||
Melee | 6 | 3+ | 8 | -1 | 2 | ||
KEYWORDS:Ogryn Bodyguard, Imperium, Infantry, Grenades, Loyal Protector, Ogryn
ABILITIES
RULES: Feel No Pain6+
Redoubled Loyalty: While this model’s unit contains an Officer model that has lost one or more wounds, each time this model makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll.
Ogryn Bodyguard: While one or more Officer models are in the same unit as this model, those Officer models have the Feel No Pain 4+ ability
Loyal Protector: At the start of the Declare Battle Formations step, this model must join one Command Squad unit from your army (a Command Squad cannot have more than one Loyal Protector model joined to it). This model then counts as part of that Command Squad for the rest of the battle, and its Starting Strength is increased accordingly. If it is not possible to join this model to a Command Squad, it does not take part in the battle and counts as having been destroyed.
While this model is joined to a unit, it can embark within any Transport that unit can embark within, and takes up the space of 3 models.
FACTION KEYWORDS: Astra Militarum
M
6"
T
6
SV
5+
W
3
LD
7+
OC
1
2x Ogryn (Ripper Gun)
Ogryn Bone 'ead (Ripper Gun)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Ripper Gun [Rapid Fire 3] | |||||||
Ripper Gun [Rapid Fire 3] | 18" | 3 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Ripper Gun | |||||||
Ripper Gun | Melee | 4 | 3+ | 6 | -1 | 1 | |
KEYWORDS:Ogryn Squad, Imperium, Infantry, Grenades, Ogryn
ABILITIES
RULES: Feel No Pain6+
Point-blank Barrage:: Each time a model in this unit makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack by 1.
FACTION KEYWORDS: Astra Militarum
M
10"
T
11
SV
2+
W
18
LD
7+
OC
5
Praetor Praetor launcher, 2x Heavy Bolter
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Praetor launcher - firestorm [Blast, Heavy, Ignores Cover, Indirect Fire] | |||||||
Praetor launcher - firestorm [Blast, Heavy, Ignores Cover, Indirect Fire] | 120" | 2D6 | 4+ | 6 | -1 | 2 | |
Praetor launcher - foehammer [Anti-MONSTER 4+, Anti-VEHICLE 4+, Blast, Heavy, Indirect Fire] | |||||||
Praetor launcher - foehammer [Anti-MONSTER 4+, Anti-VEHICLE 4+, Blast, Heavy, Indirect Fire] | 120" | D6+1 | 4+ | 4 | -2 | 3 | |
Heavy Bolter [Sustained Hits 1] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
Before selecting targets for this weapon, select one of its profiles to make attacks with. |
KEYWORDS:Vehicle, Imperium, Squadron, Smoke, Praetor
ABILITIES
RULES: Deadly DemiseD6
Targeting Coordinates: While this model is being affected by an Order, each time it makes an attack with its Praetor launcher, it does not suffer the penalty to the Hit roll for attacking a unit that is not visible to it.
Damaged: 1-6 Wounds Remaining: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
6"
T
4
SV
4+
W
3
LD
7+
OC
1
Rapier Laser Destroyer Laser destroyer, Close Combat Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Laser destroyer [Heavy, Twin-linked] | |||||||
Laser destroyer [Heavy, Twin-linked] | 36" | 2 | 5+ | 12 | -2 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Infantry, Artillery, Grenades, Regiment, Imperium, Rapier Laser Destroyer Battery
ABILITIES
Powerful Volley: While this unit is being affected by an Order, provided it Remained Stationary this turn, Heavy weapons equipped by models in this unit have the [LETHAL HITS] ability.
FACTION KEYWORDS: Astra Militarum
M
6"
T
2
SV
6+
W
1
LD
8+
OC
1
5x Ratling Snipers Sniper Rifle, Close Combat Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Sniper Rifle [Heavy, Precision] | |||||||
Sniper Rifle [Heavy, Precision] | 36" | 1 | 4+ | 4 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 1 | 5+ | 2 | 0 | 1 | |
KEYWORDS:Ratling Snipers, Imperium, Infantry, Ratling
ABILITIES
RULES: Infiltrators, Stealth
Shoot Sharp and Scarper: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
5+
W
1
LD
7+
OC
1
Officer of the Fleet
Astropath (Laspistol, Astropath's Stave)
Master of Ordnance (Laspistol, Close Combat Weapon)
Officer of the Fleet (Laspistol, Close Combat Weapon)
6"
3
5+
1
7+
1
Master of Ordnance
6"
3
5+
1
7+
1
Astropath
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Laspistol [Pistol] | |||||||
Laspistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Astropath's Stave [Psychic] | |||||||
Astropath's Stave [Psychic] | Melee | 1 | 4+ | 6 | -1 | D3 | |
Close Combat Weapon | |||||||
Melee | 2 | 4+ | 3 | 0 | 1 | ||
KEYWORDS:Regimental Attachés, Imperium, Infantry, Psyker
ABILITIES
Artillery Commander: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Master of Ordnance model that has not already been selected for this ability this phase. Until the end of the phase, Blast weapons equipped by friendly Astra Militarum Artillery models have the [SUSTAINED HITS 1] ability when targeting that unit
Aeronautica Commander: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Officer of the Fleet model. Until the end of the phase, each time a friendly Astra Militarum Aircraft model makes a ranged attack that targets that unit, add 1 to the Hit roll.
Divination (Psychic): Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit’s Astropath model.
FACTION KEYWORDS: Astra Militarum
M
10"
T
12
SV
2+
W
18
LD
7+
OC
5
Rogal Dorn Battle Tank Castigator Gatling Cannon, Heavy Stubber, Twin Battle Cannons, Armoured tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Castigator Gatling Cannon | |||||||
Castigator Gatling Cannon | 24" | 12 | 4+ | 5 | 0 | 1 | |
Heavy Stubber [Rapid Fire 3] | |||||||
36" | 3 | 4+ | 4 | 0 | 1 | ||
Twin Battle Cannons [Blast, Twin-linked] | |||||||
Twin Battle Cannons [Blast, Twin-linked] | 48" | D6+3 | 4+ | 10 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
KEYWORDS:Rogal Dorn Battle Tank, Imperium, Vehicle, Squadron, Smoke
ABILITIES
RULES: Deadly DemiseD6
Ablative Plating: Once per battle, when an attack is allocated to this model, you change the Damage characteristic of that attack to 0.
Damaged: 1-6 Wounds Remaining: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
7
SV
3+
W
7
LD
7+
OC
2
Scout Sentinel Autocannon, Close Combat Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Scout Sentinels, Imperium, Vehicle, Walker, Regiment, Squadron, Smoke
ABILITIES
RULES: Deadly Demise1, Scouts9"
Daring Recon: At the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time a friendly Astra Militarum model makes an attack that targets that unit, re-roll a Hit roll of 1 and, if that attack has the [INDIRECT FIRE] ability, it does not suffer the penalty to the Hit roll for shooting at a target that is not visible to the attacking unit
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Shadowsword 2x Lascannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Volcano Cannon, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
36" | 3 | 4+ | 5 | -1 | 2 | ||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
Volcano Cannon [Blast, Heavy] | |||||||
96" | D3+1 | 4+ | 24 | -5 | 12 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Shadowsword, Imperium, Smoke, Vehicle, Titanic
ABILITIES
Titan-killer: Each time this model makes a ranged attack with its volcano cannon that targets a Monster or Vehicle unit, that attack has the [DEVASTATING WOUNDS] ability.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Stormblade Stormblade plasma blastgun, 2x Lascannon, 2x Twin Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Stormblade plasma blastgun - standard [Blast] | |||||||
Stormblade plasma blastgun - standard [Blast] | 48" | D6+3 | 4+ | 9 | -2 | 3 | |
Stormblade plasma blastgun - supercharge [Blast, Hazardous] | |||||||
Stormblade plasma blastgun - supercharge [Blast, Hazardous] | 48" | D6+3 | 4+ | 10 | -3 | 4 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
Before selecting targets for this weapon, select one of its profiles to make attacks with. |
KEYWORDS:Vehicle, Titanic, Imperium, Smoke, Stormblade
ABILITIES
Close-range Devastation: Each time this model makes a ranged attack with its Stormblade plasma blastgun that targets a unit within half range, you can re-roll the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Stormlord 2x Heavy Stubber, 2x Lascannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Vulcan Mega-bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Stubber [Rapid Fire 3] | |||||||
Heavy Stubber [Rapid Fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Lascannon | |||||||
48" | 1 | 4+ | 12 | -3 | D6+1 | ||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
12" | D6 | N/A | 5 | -1 | 1 | ||
Vulcan Mega-bolter [Sustained Hits 1] | |||||||
Vulcan Mega-bolter [Sustained Hits 1] | 48" | 20 | 4+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Stormlord, Imperium, Titanic, Transport, Vehicle, Smoke
ABILITIES
RULES: Firing Deck24
Mount Up!: At the end of your opponent’s Movement phase, if there are no models currently embarked within this Transport, you can select one friendly Astra Militarum Infantry unit (excluding Artillery units) that is wholly within 6" of this Transport. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this Transport.
Transport
Transport: This model has a transport capacity of 40 Astra Militarum Infantry models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
24
LD
7+
OC
8
Stormsword 2x Lascannon, Stormsword Siege Cannon, Twin Heavy Bolter, 2x Twin Heavy Flamer, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Stormsword Siege Cannon [Blast, Ignores Cover] | |||||||
48" | D6+6 | 4+ | 18 | -4 | D6+2 | ||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | |||||||
Twin Heavy Bolter [Sustained Hits, Twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Twin Heavy Flamer [Ignores Cover, Torrent, Twin-linked] | |||||||
12" | D6 | N/A | 5 | -1 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Stormsword, Imperium, Smoke, Titanic, Vehicle
ABILITIES
Concussive Wave: In your Shooting phase, just after selecting a target for this model’s Stormsword siege cannon, roll one D6 for the target unit and every other unit within 3" of that unit: on a 5+, the unit being rolled for is struck by a concussive wave. After this model has finished making its attacks against that target unit this phase, each unit struck by a concussive wave suffers D3 mortal wounds
FACTION KEYWORDS: Astra Militarum
M
-
T
5
SV
3+
W
4
LD
7+
OC
0
Tarantula w/ twin heavy bolter Twin heavy bolter, Close Combat Weapon
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Twin heavy bolter [Sustained Hits 1, Twin-linked] | |||||||
Twin heavy bolter [Sustained Hits 1, Twin-linked] | 36" | 3 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close Combat Weapon | |||||||
Close Combat Weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
KEYWORDS:Vehicle, Imperium, Tarantula Battery
ABILITIES
RULES: Deadly Demise1
Sentry Programming: You can target this unit with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
FACTION KEYWORDS: Astra Militarum
M
6"
T
3
SV
4+
W
1
LD
7+
OC
1
Tempestor (Hot-shot Laspistol, Chainsword)
Tempestus Scion (Hot-shot Lasgun, Close Combat Weapon)
2x Tempestus Scion w/ Special Weapon (Flamer, Close Combat Weapon)
Tempestus Scion w/ Vox-caster (Hot-shot Laspistol, Close Combat Weapon, Vox-caster)
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Flamer [Ignores Cover, Torrent] | |||||||
Flamer [Ignores Cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Hot-shot lasgun [Rapid Fire 1] | |||||||
24" | 1 | 3+ | 3 | -1 | 1 | ||
Hot-shot Laspistol [Pistol] | |||||||
Hot-shot Laspistol [Pistol] | 12" | 1 | 3+ | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
Close Combat Weapon | |||||||
Melee | 2 | 4+ | 3 | 0 | 1 | ||
KEYWORDS:Tempestus Scions, Infantry, Grenades, Regiment, Militarum Tempestus
ABILITIES
RULES: Deep Strike
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly Officer models within 6": on a 5+, you gain 1CP
Storm Troopers: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Hit roll instead.
Unit Composition: This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
FACTION KEYWORDS: Astra Militarum
M
20+"
T
10
SV
3+
W
15
LD
7+
OC
0
Thunderbolt Heavy Fighter 2x Lascannon, Thunderbolt nose autocannons, Armoured hull
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
Thunderbolt nose autocannons [Twin-linked] | |||||||
48" | 4 | 4+ | 9 | -1 | 3 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Fly, Aircraft, Imperium, Thunderbolt Heavy Fighter
ABILITIES
RULES: Deadly DemiseD6
Fighter Craft: Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll.
Damaged: 1-5 Wounds Remaining: While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
9
SV
3+
W
11
LD
7+
OC
2
Trojan Support Vehicle Heavy Bolter, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Vehicle, Squadron, Smoke, Imperium, Trojan Support Vehicle
ABILITIES
RULES: Deadly DemiseD3
Support Vehicle: In your Command phase, select one friendly ASTRA MILITARUM VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, re-roll a Hit roll of 1. The same VEHICLE model cannot be selected for both this ability and the REGIMENTAL ENGINSEER's Omnissiah’s Blessing ability in the same turn, and each model can only be selected for this ability once per Command phase.
FACTION KEYWORDS: Astra Militarum
M
9"
T
13
SV
2+
W
20
LD
7+
OC
8
Valdor Autocannon, Valdor neutron laser, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Autocannon | |||||||
Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
Valdor neutron laser [Heavy] | |||||||
48" | 2 | 4+ | 16 | -4 | D6+1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Titanic, Smoke, Valdor
ABILITIES
RULES: Deadly DemiseD6+2
Power Overload: Each time this model makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Damage roll.
Damaged: 1-7 Wounds Remaining: While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
20+"
T
10
SV
2+
W
14
LD
7+
OC
0
Valkyrie Militarum Multi-laser, 2x Multiple Rocket Pod
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Militarum Multi-laser | |||||||
Militarum Multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 | |
Multiple Rocket Pod [Blast] | |||||||
36" | D6 | 4+ | 6 | 0 | 1 | ||
KEYWORDS:Valkyrie, Transport, Vehicle, Fly, Aircraft
ABILITIES
RULES: Hover, Deadly DemiseD6
Grav Chute Insertion: At the end of your opponent’s Movement phase, one or more units embarked within this Transport can disembark from it, provided every model in each of those disembarking units has the Deep Strike ability.
Damaged: 1-5 Wounds Remaining: While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Transport
Transport: This model has a transport capacity of 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.
FACTION KEYWORDS: Astra Militarum
M
20+"
T
9
SV
3+
W
14
LD
7+
OC
0
Voss-pattern Lightning 2x Lascannon, Armoured hull
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Lascannon | |||||||
Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
KEYWORDS:Vehicle, Fly, Aircraft, Imperium, Voss-pattern Lightning
ABILITIES
RULES: Deadly DemiseD6
Agile Dogfighter: Each time an attack targets this model, subtract 1 from the Hit roll.
Damaged: 1-5 Wounds Remaining: While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
20+"
T
10
SV
2+
W
14
LD
7+
OC
0
Vulture Gunship Heavy Bolter, 2x Vulture gatling cannon, Armoured hull
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Vulture gatling cannon [Sustained Hits 1] | |||||||
24" | 18 | 4+ | 5 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 4 | 0 | 1 | |
KEYWORDS:Vehicle, Fly, Aircraft, Imperium, Vulture Gunship
ABILITIES
RULES: Deadly DemiseD6, Hover
Gunship Barrage: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
Damaged: 1-5 Wounds Remaining: While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
M
10"
T
9
SV
3+
W
11
LD
7+
OC
3
Wyvern Heavy Bolter, Wyvern Quad Stormshard Mortar, Armoured Tracks
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
---|---|---|---|---|---|---|---|
Heavy Bolter [Sustained Hits 1] | |||||||
Heavy Bolter [Sustained Hits 1] | 36" | 3 | 4+ | 5 | -1 | 2 | |
Wyvern Quad Stormshard Mortar [Blast, Heavy, Ignores Cover, Indirect Fire, Twin-linked] | |||||||
48" | 2D6 | 4+ | 5 | 0 | 1 | ||
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured Tracks | |||||||
Armoured Tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
KEYWORDS:Wyvern, Vehicle, Imperium, Artillery, Squadron, Smoke
ABILITIES
RULES: Deadly DemiseD3
Suppression Bombardment: In your Shooting phase, after this model has shot, select one enemy unit (excluding Monster and Vehicle units) that was hit by one or more attacks made with this model’s Wyvern quad stormshard mortar this phase. Unit the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
FACTION KEYWORDS: Astra Militarum
Born Soldiers: Each time an Astra Militarum unit from your army Remains Stationary, until the end of the turn, ranged weapons equipped by models in that unit have the [LETHAL HITS] ability.
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
Voice Of Command: If your Army Faction is ASTRA MILITARUM, OFFICER models from your army with this ability can issue Orders. Each OFFICER's datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield.
Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). If a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.
MOVE! MOVE! MOVE!
Add 3" to the Move characteristic of models in this unit.
FIX BAYONETS!
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
TAKE AIM!
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
FIRST RANK, FIRE! SECOND RANK, FIRE!
Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.
TAKE COVER!
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).
DUTY AND HONOUR!
Improve the Leadership and Objective Control characteristics of models in this unit by 1.If your Army Faction is ASTRA MILITARUM, OFFICER models from your army with this ability can issue Orders. Each OFFICER's datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield.
Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). If a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.
MOVE! MOVE! MOVE!
Add 3" to the Move characteristic of models in this unit.
FIX BAYONETS!
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
TAKE AIM!
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
FIRST RANK, FIRE! SECOND RANK, FIRE!
Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.
TAKE COVER!
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).
DUTY AND HONOUR!
Improve the Leadership and Objective Control characteristics of models in this unit by 1.
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.
Lone Operative: Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
Fights First: Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.
Infiltrators: During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
Stealth: If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
Feel no pain: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model
suffers damage and so would lose a wound.Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model
suffers damage and so would lose a wound.
Scouts: Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9\" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9\" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
Deadly Demise: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Firing Deck: Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.
Hover: Some AIRCRAFT models have 'Hover' listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.
If a model is in Hover mode, then until the end of the battle, its Move characteristic is changed to 20", it loses the AIRCRAFT keyword and it loses all associated rules for being an AlRCRAFT model. Models in Hover mode do not start the battle in Reserves, but you can choose to place them into Strategic Reserves following the normal rules if you wish.Some AIRCRAFT models have 'Hover' listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.
If a model is in Hover mode, then until the end of the battle, its Move characteristic is changed to 20", it loses the AIRCRAFT keyword and it loses all associated rules for being an AlRCRAFT model. Models in Hover mode do not start the battle in Reserves, but you can choose to place them into Strategic Reserves following the normal rules if you wish.
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.